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Text File  |  1995-01-08  |  5KB  |  91 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. POTION                       16.93                                      ;16 ;This item is inocuous 
  8. BARMOR                        3.17                                       1 
  9. HELMET                        7.41                                      ;7 ;This item is inocuous 
  10. STIMPAK                       5.29                                       5 
  11. ROCKET                        1.59                                       3 
  12. SERGEANT                     29.77         DEAF/AMBUSH                   3 
  13. SERGEANT                     39.70         MEDIUM_AND_HARD               4 
  14. SERGEANT                     29.77         HARD_ONLY                     3 
  15. INVISO                        2.12                                       1 
  16. DEMON                       136.93                                       6 
  17. SHELLS                        2.12                                       2 
  18. BACKPACK                      2.12         EASY_ONLY                     1 
  19. MEDIKIT                       4.23                                       2 
  20. TROOPER                      17.87         HARD_ONLY                    ;2 ;This item is inocuous
  21. TROOPER                       8.93         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  22. TROOPER                      17.87                                      ;2 ;This item is inocuous 
  23. CACODEMON                    74.08                                       2 
  24. CACODEMON                    37.04         HARD_ONLY                     1 
  25. FLYSKULL                      5.96         EASY_AND_MEDIUM               1 
  26. CHAINSAW                      2.12         HARD_ONLY                     1 
  27. CELLPACK                      2.12         HARD_ONLY                     1 
  28. CELLPACK                      2.12         MEDIUM_AND_HARD               1 
  29. PLASMA                        2.12         EASY_AND_MEDIUM               1 
  30. BLUEBALL                      2.12                                       1 
  31. BARON                        23.81                                       1L 
  32. BULLETS                       2.12         HARD_ONLY                     1 
  33. SERGEANT                     49.62                                       5 
  34. LAVISOR                       1.59                                       1 
  35. IMP                          69.47                                       7 
  36. IMP                           9.92         HARD_ONLY                     1 
  37. FLYSKULL                     23.83         MEDIUM_AND_HARD               4 
  38. FLYSKULL                     11.91         HARD_ONLY                     2 
  39. FLYSKULL                     41.69                                       7 
  40. CACODEMON                    37.04         MEDIUM_AND_HARD               1 
  41. ;                                            
  42. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  43. ;                                            
  44. ; At run-time this value is used to adjust the
  45. ; Max#of variable based on the population of
  46. ; the level being modified.  Using the strict 
  47. ; standard requires that one or more of the   
  48. ; items in the list above not have a specified
  49. ; maximum number of objects.                  
  50. ;                                              
  51. PER    98   ;Strict standard for exact placement 
  52. ;PER    83   ;Lowered Standard for easy placement
  53. ;                                            
  54. ; Deleting any of the PRESERVE lines will mean that
  55. ; the objects will not be taken from the original  
  56. ; level.  You will have to supply your own above. 
  57. ;                                            
  58. PRESERVE    PILLARS                          
  59. PRESERVE    LAMPS                            
  60. ;                                            
  61. ; THRESHOLD determines what a MEGA-GOODIE is.  
  62. ; MEGA-GOODIES are used to make the level fair 
  63. ; if the generator places a lot of enemies in  
  64. ; the level.                                   
  65. ;                                              
  66. THRESHOLD    75                                  
  67. ;                                              
  68. ; I.Q. Determines how intelligently the program  
  69. ; places objects in the effort to defeat you.   
  70. ; 250 is the default if it is not specified here. 
  71. ;                                              
  72. I.Q.    250                                 
  73. ;                                              
  74. ; EVEN sets the point at which the program must begin 
  75. ; placing MEGA-GOODIES into the level, on the   
  76. ; basis of the hardest difficulty rating.          
  77. ; The MEGA-GOODIES give you a fighting chance,  
  78. ; setting the value lower or <500 will increase the number
  79. ; of MEGA-GOODIES available to you in a the level. 
  80. EVEN    500                                 
  81. ;                                              
  82. ; If SPREAD is not set to a low value then
  83. ; a given sector may accumulate too many objects 
  84. ; this often makes the level impossible to finish
  85. ; or just ugly-looking.  Setting the value too low
  86. ; could make it difficult to place objects within
  87. ; a given wad file.
  88. ;                  
  89. SPREAD    15                                  
  90. ;                                              
  91.